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Top 8 Recommended Swift Self-Study Materials! [November 2024]

Last updated: Nov 4th, 2024

This page introduces the best in educational materials for beginners who are trying to learn Swift on their own.

Table of Contents:

1. Description of this page

1. Description of this page

We introduce 8 recommended video courses on various platforms for those who want to learn Swift on their own.

What is Swift?

Swift is a programming language developed by Apple in 2014. As an Apple-made language, it can be used to develop applications for various Apple products such as Mac, iPhone, iPad, and Apple Watch.

Our site, "Outlecture," evaluates courses using our proprietary algorithm that balances course rating, freshness of information, number of purchasers and viewers, and recent rate of increase, in order to extract only the most suitable courses for users.

In addition, we will explain the features of each video platform and provide use cases such as "this is better for people in this situation."

We hope this will be a reference for everyone who is going to learn Swift.

2. Top 5 Recommended Udemy Courses

Here are Outlecture's top 5 recommended Udemy courses, carefully selected for you.

Title Ratings Subscribers Subscribers last month
(October 2024)
Level Video Duration Created Last updated Price

iOS 18, SwiftUI 6, & Swift 6: Build iOS Apps From Scratch

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4.68 10,515 649 all 32 hours 32 minutes Dec 23rd, 2021 Jul 19th, 2024 $84.99

iOS & Swift - The Complete iOS App Development Bootcamp

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4.72 392,156 2,114 all 59 hours 37 minutes Jul 2nd, 2018 Nov 1st, 2023 $174.99

iPhone Apps for Complete Beginners - Swift, SwiftUI & iOS17

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4.71 1,753 89 beginner 9 hours 31 minutes Sep 15th, 2023 Oct 13th, 2023 $19.99

Unit Testing Swift Mobile App

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4.65 9,568 94 beginner 8 hours 40 minutes Oct 7th, 2019 Aug 14th, 2024 $89.99

Deep Dive iOS 18 & SwiftUI 6: 80-Hour Project-Based Course

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4.77 3,028 368 all 86 hours 13 minutes Oct 11th, 2021 Oct 29th, 2024 $79.99

Udemy, Inc. is an education technology company that provides the world's largest online learning and teaching platform.

The features of Udemy include:

  • Over 155,000 course
  • Instructors who are leading experts in their fields
  • Affordable prices range from tens to hundreds of dollars per course, with discounts of up to 70-90% during campaigns
  • Courses can be viewed without expiration after purchase, and come with a 30-day money-back guarantee
  • Courses can be taken at the student's own pace, with playback speeds of 0.5 to 2 times normal speed, and can be viewed offline on a smartphone with a dedicated app
  • Students can ask questions directly to the instructor on the course discussion board, allowing them to resolve any doubts and receive support for self-study

These are some of the benefits of using Udemy.

The management team at Outlecture consists of active software engineers, creators, and web designers. We often catch up on learning new programming languages and products by taking courses on Udemy.
As for our experience, we find that Udemy offers courses of very high quality. The instructors are all leading figures in their fields, and they teach cutting-edge knowledge and practical know-how in a clear and detailed manner. You can acquire the knowledge and skills that are actually used in the field and in practical projects, rather than just knowledge for exams.

We highly recommend Udemy courses, especially for those who want to apply what they learn in practical situations or for those who want to start self-studying. Once you purchase a course, you can take it without a time limit, and there is a 30-day money-back guarantee, so you can start learning with peace of mind.

Recommended for

  • Planning to use Swift in actual projects
  • Wanting to learn the know-how of professionals who are active in the world's cutting-edge fields
  • Hesitant to use a subscription service
  • Having basic IT knowledge

The details of each course are as follows:


iOS 18, SwiftUI 6, & Swift 6: Build iOS Apps From Scratch

Learn iOS development with SwiftUI 6 and Swift 6; build complete iOS 18 apps from scratch; visionOS, macOS, watchOS

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Ratings
4.68
Subscribers
10,515
Subscribers last month
(October 2024)
649
Level
all
Video Duration
32 hours 32 minutes
Created
Dec 23rd, 2021
Last updated
Jul 19th, 2024
Price
$84.99

Welcome

Welcome to my course on building apps for iOS 18 using SwiftUI 6 and Swift 6. I'm so excited to show you Apple’s latest and greatest development technologies to build complete iOS apps from scratch with SwiftUI, and give you the capabilities to launch a career worth over 120k a year, based on the latest data from Glassdoor.

Swift and SwiftUI were built to be as universally applicable as possible, so even though the focus of this course is on building apps for iOS, most of what we’re learning can also be applied to iPadOS, macOS, watchOS, tvOS, and even the new visionOS.


"Easy to follow and good explanations!" - 5-star student review.

"Easy to understand and get started." - 5-star student review.


What is SwiftUI?

SwiftUI is Apple's design tool of choice. And for the past few years, Apple has been putting their full efforts behind the development of new and better SwiftUI features, so for anyone who is serious about developing iOS apps, SwiftUI is definitely one of the best things you can learn to make sure you’re up to speed with the most relevant mobile development practices.

With SwiftUI 6, Apple added tons of amazing new features, and I can't wait to show them to you throughout the course!


Why choose a career in iOS development?

Developing iOS apps with SwiftUI is something that many employers are looking for in the developers they hire, so not only are you learning an awesome technology to build your own personal projects, but you’re also gaining a valuable skill that can help you get a top-paying development job from companies all around the world.

According to Glassdoor, here are the average U.S. salaries for common developer positions:


  • iOS developer - $123.635

  • Android developer - 116,257

  • Web developer - 92,816


Who should take this course?

This course is for people at all levels of programming experience. If you’re an absolute beginner with no prior experience, this course will teach you everything you need to know, starting from scratch. If you’ve already been in the industry for a while, this course will introduce you to the latest additions to Apple’s most popular tools and frameworks.

Many students have already gone through the course, and here's what they're saying so far:

"The way the instructor explained it, it's really clear and easy to understand."

"Easy to understand, good for beginners and instructor is very organized."

"Early into the course at the moment. I get bored easy and have tried a few different courses which simply haven’t engaged me or have had massive gaps. Instructor has clear and steady pace and has so far kept my interest."

"Very good course."

"Awesome course. explains everything very nicely and you can start with 0 knowledge."

"This is the best course for learning SwiftUI and iOS, I really recommend this course if you are new to iOS."

"The teacher is very good and knowledgeable about Swift and SwiftUI."

"Great course."

"Great explanation for beginners about SwfitUI. Learning alot. Thanks for your explanation."

"Yes, great instruction. I am learning a lot about SwiftUI."


How This Course Is Structured

After the Intro & Welcome section, we jump right into building our apps using the latest and greatest releases from Apple using iOS 18, SwiftUI 6, and Swift 6.

Learn about new updates to images, SF Symbols, scrolling, animations, transitions, maps, data storage, and so much more!


Personally, I don't like boring courses, so we're going to be developing complete, real-world apps with fun themes like Lord of the Rings, Jurassic Park, Breaking Bad, Pokemon, and Harry Potter.

But don't let the "fun" part fool you. We're not skipping out on any of the learning part. We have a ton of topics to cover in this course, and I go over each one in great detail so you can really understand and use them in all your future apps.


You Can Shape the Future of this Course

My goal is to make this course the best iOS course available to really teach iOS app development, so I welcome all comments, questions, and feedback of any kind so I can make sure I’m serving you well.


"Super explained, learning material is perfectly prepared, it is a pleasure to complete this course. I hope more will follow soon and I'm already looking forward to it. Thanks for the great course experience, keep up the good work." - 5-star review

"Good pace and structure for beginning programmers. Easy to follow with clear instructions. Well done!" - 5-star review


Let's Get Started!

If you've read this far, you're almost there. Don't skip this opportunity to gain a valuable, fun, and monetizable skillset. You can do this! And I can help you.

Let's get started!

  1. Introduction
  2. Introduction
  3. Course Outline
  4. Welcome to the Course!
  5. Download and Install Xcode
  6. Get Free Access to 1000's of Images, Video, Audio, & App Icons You Can Use
  7. iOS 18 Jumpstart
  8. Intro
  9. Lesson 1 - Xcode & Symbol Effects
  10. Lesson 2 - ScrollView
  11. Lesson 3 - SwiftData
  12. Lesson 4 - Preview Data
  13. Lesson 5 - SwiftData Query
  14. Lesson 6 - SwiftData Predicate
  15. Lesson 7 - MapKit
  16. Lesson 8 - Transitions & Swipe Actions
  17. Lesson 9 - Swift Charts
  18. Lesson 10 - Math Function Plots
  19. Lesson 11 - Bringing It All Together With TabView
  20. LOTR Converter - Currrency Converter App
  21. iOS 18 Updates
  22. LOTR Converter Intro
  23. Download and Install Xcode 15
  24. Lesson 0 - How to Think Like a Programmer
  25. Lesson 1 - Create and Set Up New Xcode Project
  26. Lesson 2 - Laying Out Our Main Screen With Stacks
  27. Lesson 3 - Adding Views To Our Design
  28. Lesson 4 - Buttons & Properties
  29. Lesson 5 - TextFields & Bindings
  30. Lesson 6 - Laying Out Our Exchange Info Screen
  31. Lesson 7 - Duplicating Our Exchange Rate View
  32. Lesson 8 - Show and Dismiss a Screen
  33. Lesson 9 - Laying Out Our Select Currency Screen
  34. Lesson 10 - Grids & Loops
  35. Lesson 11 - Models & Enums
  36. Lesson 12 - Computed Properties
  37. Lesson 13 - Arrays
  38. Lesson 14 - Make Icon Grid Tappable
  39. Lesson 15 - IconGrid
  40. Lesson 16 - @Binding
  41. Lesson 17 - Convert Function
  42. Lesson 18 - Observe Properties
  43. Lesson 19 - More Observations
  44. Lesson 20 - TipKit
  45. Coding Exercise! - Conversions
  46. LOTR Converter Coding Challenge
  47. JP Apex Predators - Master Detail App
  48. iOS 18 Updates
  49. JP Apex Predators Intro
  50. Lesson 0 - How to Keep Your Programming Skills Sharp
  51. Lesson 1 - Create JP Apex Predators Project
  52. Lesson 2 - Build ApexPredator Model
  53. Lesson 3 - Build Predators Class
  54. Lesson 4 - List
  55. Lesson 5 - Navigation & Search
  56. Lesson 6 - Filter & Sort
  57. Lesson 7 - More About Filter
  58. Lesson 8 - Predator Detail
  59. Lesson 9 - More Predator Details
  60. Lesson 10 - Gradient
  61. Lesson 11 - MapKit
  62. Lesson 12 - Map View
  63. Lesson 13 - iMessage Stickers
  64. Coding Exercise! - Sort & Filter
  65. JP Apex Predators Coding Challenge
  66. BB Quotes - Say My Name - Networking App
  67. iOS 18 Updates
  68. BB Quotes Intro
  69. Lesson 0 - How to Think in Versions
  70. Lesson 1 - Project Setup & TabView
  71. Lesson 2 - URLs & Models
  72. Lesson 3 - Optionals
  73. Lesson 4 - Concurrency
  74. Lesson 5 - Fetch Functions
  75. Lesson 6 - ViewModel
  76. Lesson 7 - ViewModel: Part 2
  77. Lesson 8 - AsyncImage
  78. Lesson 9 - Custom Colors
  79. Lesson 10 - Fetch Quote
  80. Lesson 11 - CharacterView
  81. Lesson 12 - CharacterView: Part 2
  82. Lesson 13 - Version 2.0
  83. Lesson 14 - More on TabView
  84. Lesson 15 - ScrollViewReader
  85. Lesson 16 - Extensions & Constants
  86. Lesson 17 - Episode Model
  87. Lesson 18 - Fetch Episode
  88. Lesson 19 - EpisodeView
  89. BB Quotes Coding Challenge
  90. Dex3 - Core Data App
  91. iOS 18 Updates
  92. Lesson 1 - Set Up Core Data App
  93. Lesson 2 - Pokemon API
  94. Lesson 3 - Pokemon Core Data Model
  95. Lesson 4 - Replacing Item Code With Pokemon Code
  96. Lesson 5 - TempPokemon Model
  97. Lesson 6 - Fetching 386 Pokemon
  98. Lesson 7 - PokemonViewModel
  99. Lesson 8 - Design Pokedex Row
  100. Lesson 9 - SamplePokemon
  101. Lesson 10 - Design Pokemon Detail Screen
  102. Lesson 11 - Extend Our Pokemon Model
  103. Lesson 12 - SwiftCharts
  104. Lesson 13 - Add PokemonViewModel and Fetch Some Data!
  105. Lesson 14 - Fetch With Core Data
  106. Lesson 15 - Favorites and Filtering
  107. Lesson 16 - Designing the Home Screen Widget
  108. Lesson 17 - WidgetKit Extension
  109. Lesson 18 - Build Pokemon Widget!
  110. HP Trivia - Animations, Audio, & In-App Purchases
  111. iOS 18 Updates
  112. HP Trivia Intro
  113. Lesson 1 - Set Up Our Game Project
  114. Lesson 2 - Lay Out The Title Screen
  115. Lesson 3 - Animations & Audio
  116. Lesson 4 - Animating Transitions
  117. Lesson 5 - Build Game Instructions Screen
  118. Lesson 6 - Build Settings Screen Design
  119. Lesson 7 - Tap Gestures For Book Statuses
  120. Lesson 8 - Gameplay Views
  121. Lesson 9 - Gameplay Transitions
  122. Lesson 10 - Celebration Screen
  123. Lesson 11 - Gameplay Animations
  124. Lesson 12 - Handle User Interaction
  125. Lesson 13 - MatchedGeometryEffect
  126. Lesson 14 - Wrong Answers & Next Level
  127. Lesson 15 - Reset Screen & Add Game Sound Effects
  128. Lesson 16 - In-App Purchases Pt 1: Configuration
  129. Lesson 17 - In-App Purchases Pt 2: Purchase Functions
  130. Lesson 18 - In-App Purchases Pt 3: Test Purchases
  131. Lesson 19 - Question Model
  132. Lesson 20 - Game ViewModel Pt 1: All About Questions
  133. Lesson 21 - Game ViewModel Pt 2: All About Answers
  134. Lesson 22 - Game ViewModel Pt 3: All About Scores
  135. Lesson 23 - Add Game Logic to ContentView
  136. Lesson 24 - Add Game Logic to Gameplay View
  137. Lesson 25 - Persistence
  138. Lesson 26 - Finishing Touches
iOS & Swift - The Complete iOS App Development Bootcamp

From Beginner to iOS App Developer with Just One Course! Fully Updated with a Comprehensive Module Dedicated to SwiftUI!

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Ratings
4.72
Subscribers
392,156
Subscribers last month
(October 2024)
2,114
Level
all
Video Duration
59 hours 37 minutes
Created
Jul 2nd, 2018
Last updated
Nov 1st, 2023
Price
$174.99

Welcome to the Complete iOS App Development Bootcamp. With over 39,000 5 star ratings and a 4.8 average my iOS course is the HIGHEST RATED iOS Course in the history of Udemy!

At 55+ hours, this iOS 13 course is the most comprehensive iOS development course online!

This Swift 5.1 course is based on our in-person app development bootcamp in London, where we've perfected the curriculum over 4 years of in-person teaching.

Our complete app development bootcamp teaches you how to code using Swift 5.1 and build beautiful iOS 13 apps for iPhone and iPad. Even if you have ZERO programming experience.

I'll take you step-by-step through engaging and fun video tutorials and teach you everything you need to know to succeed as an iOS app developer.

The course includes 55+ hours of HD video tutorials and builds your programming knowledge while making real world apps. e.g. Pokemon Go, Whatsapp, QuizUp and Yahoo Weather.

The curriculum has been completely revamped for iOS 13 and Xcode 11. Including comprehensive modules on Apple's latest technology - SwiftUI iOS, iPadOS and macOS app interface design, ARKit for making Augmented Reality apps as well as CoreML & CreateML for making intelligent apps with Machine Learning. You'll be building 3D augmented reality apps that look like Pokemon Go and Harry Potter's magical newspapers!

By the end of this course, you will be fluently programming in Swift 5.1 and be ready to make your own apps or start a freelancing job as an iOS 13 developer.

You'll also have a portfolio of over 25 apps that you can show off to any potential employer.

Sign up today, and look forwards to:

  • Over 55 hours of HD 1080p video content, everything you'll ever need to succeed as a iOS developer.

  • Building over 25 fully-fledged apps including ones that use machine learning and augmented reality

  • All the knowledge you need to start building any app you want

  • A giant bundle of design assets

  • Our best selling 12 Rules to Learn to Code eBook

  • $8000+ app development bootcamp course materials and curriculum

From Beginner to iOS 13 App Developer with Just One Course

We know that you're here because you value your time. If you wanted to watch someone program for hours and hours without explaining what they're doing, you'd be on YouTube.

By getting this course, you can be rest assured that the course is carefully thought out and edited. There are beautiful animations that explain all the difficult concepts and the videos are fully up to date with the latest versions of Swift and Xcode.

So by the end of the course, you'll completely understand:

  • Concepts of Object Oriented Programming (OOP): The type system, variables, functions and methods, inheritance, structures, classes and protocols.

  • Control Structures: Using If/­Else clauses, Switch statements and logic to control the flow of execution.

  • Data Structures: How to work with collections, such as arrays and dictionaries.

  • Software Design: How to organise and format code for readability and how to implement the Model ­View­ Controller (MVC) design pattern, Apple's favourite delegation pattern and the publisher pattern.

  • Networking: How to make asynchronous API calls, store and retrieve data from the cloud, and use the JSON format for server communication.

  • Persistent Local Data Storage: How to use Core Data, Realm, Codable and User Defaults to store your app data locally.

  • How to Implement In-App Purchases with Apple StoreKit

  • Machine Learning: How to make artificially intelligent apps and build your own machine learning models using iOS 13's new CoreML2 and CreateML frameworks.

  • Augmented Reality: How to create 3D objects in augmented reality and create incredible 3D animations and real-life interactions using Apple's latest ARKit2 framework.

  • SwiftUI: How to use Apple's brand new UI framework to create user interfaces programmatically that look good across all Apple products.

Don’t waste your time

Don't waste another minute of your precious life on poor quality videos on YouTube. Or instructors who you can't understand. Or teachers who have no real world in-person teaching experience. Your time is precious. Take this course and find out why everybody is raving about it and why over 39,000 students rated it 5 stars!

Don't waste your money

Inside this course, you're getting exactly the same course materials and curriculum as our 12 week in-person programming bootcamp. Instead of spending $8000 dollars and taking time off work, save loads of money by getting this course and do it at your own pace!

Don't just take my word for it, see what my past students had to say about the course:

"You will not find a better teacher than Angela. She does a wonderful job of encouraging you to learn swift the right way. I want to encourage everyone thinking about taking this class to get it, as it is the BEST Swift programming class I've seen on anywhere and I've tried more than a few of them. If you are looking for an excellent swift programming course, stop there here because you have found it. You will learn Swift from the very beginning of programming all the way through making your own apps that you can upload to the App store." - Ian Hopjins

"SO GOOD!!! Retention rate is incredible because Angela does a great job in explaining and teaching every aspect of what we are doing. Most of the other instructors on Udemy put code on the screen and pretend nothing happened. This course is amazing! 5/5" - Muhammad Ibrahim

"Angela is a spectacular teacher!" - Marco Zanirato

"This course was terrific. Only after taking a few more courses from others that I realized how good this course was. This course taught me more than I was expecting, it provided great instructions and a lot of hands-on tasks to drill-in the concept." - Marc

"Best use of your money! I was a complete beginner but Angela made me a pro in weeks." - Burak Tunçbilek

"IT IS #1!!!!!!!!! Absolutely Amazing. The best iOS course i have ever taken. Angela explains everything the way it needs to be explained, so everything is easily understood. The concept of this course is built to make you learn, not just watch and repeat. Angela is highly educated and it is very much noticeable during the entire course. Again, it is fantastic. Thank you. Please create more courses!!!!!" - Eduard Khachian

Are you trying to choose between all the different iOS courses on Udemy? Take a look at what students on my course had to say about this:

I have revamped my expectation for what a 5 star course should be for Udemy. Angela, you're awesome! I already rated the course as 5 stars early on (at about 20% completion), but after completing roughly 70% of the course, I can say this is my favourite Udemy course as of today. Brilliant course Angela! - Alberto L

"I took a lot of courses on Udemy and elsewhere and non of them were as clear and perfectly paced as this one! Angelas approach is really awesome, deep and clear." - Žan Fras

"I have taken several iOS courses, so far this course had the best explanation on swift and xcode documentation. The lecturer is kinda humorous sometimes which make this course even more enjoyable." - Bryan Pukanda

"I have taken lots of courses on udemy and elsewhere for self learning and i can tell you with all the honesty this is one course which i did not want it to end. It is like one of those movies that you wish keeps going. Whatever concepts are covered were covered very beautifully and made learning quite simple. I got so many answers to Why? in this course like how closures work and why they work that way... why delegates work that way. Thank you so much for this course." - Arun Lakhera

"I compare this to another top iOS class on Udemy, but I think that this one beats it. The reason? Angela doesn't show you a plethora of material and then say that we will discuss this later, or say "just do this. You will see why later." She goes into the reason for doing something before doing it." - Clyde Addison

Do you have some experience developing iOS apps and wonder if this course is for you? Take a look at what students on my course had to say about this:

"This is the best-organized course for starting Swift that I've seen. The course is excellent for teaching Swift programming including vital information using Xcode, Github, Cocoapods, Stack Overflow, Alamofire, Firebase, REST APIs and all the services commonly used by app developers. They show all the ways of using Xcode and other services that took me months to learn willy nilly. Wish I had this course a year ago but even with a year of Swift experience I still found a lot of great information and helpful tips. Love all the extras the course provides especially the assets(graphics, sound files, etc) for practice projects as I'm always taking too much time to find some assets to play with. This course understands how to teach programmers by giving them the toolsets and abilities they need to build apps. The course teaches the foundation of the language as well as skills to build your knowledge and improve your troubleshooting skills. Angela is a wonderful speaker and should do the voiceovers on everyone's instructional videos, seriously. :)" - Marcy Vernon

"Def. an amazing and awesome class for learning iOS programming. I've been coding for years and taken many programming related classes on Udemy and this is def. one of the best. The instructor walks you through all the in's and out's of developing apps for the iOS platform. Top Shelf A++ class." - Mirko Cukich

REMEMBER… I'm so confident that you'll love this course that we're offering a FULL money back guarantee for 30 days! So it's a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain.

So what are you waiting for? Click the buy now button and join the world's most highly rated iOS 13 app development course.

  1. Getting Started with iOS Development and Swift 5
  2. Intro to the Course. What's coming up?
  3. Download the Course Syllabus
  4. The Giant List of Resources
  5. How does an App Work?
  6. How to Make an App
  7. How to Get All the Free Stuff
  8. Download your Massive Bundle of Assets
  9. Download the 12 Rules to Learn to Code eBook PDF
  10. How to Make the Most of the Bootcamp
  11. How to Get Help When You're Stuck
  12. Can I use Windows to develop iOS apps? (and other FAQs)
  13. Developing for iOS - Tools and Materials
  14. Getting set up with Xcode
  15. Pathfinder
  16. Xcode Storyboards and Interface Builder
  17. The I am Rich App
  18. A Note About the Next Lesson
  19. Let's Create a Brand New Xcode Project
  20. A Walkthrough of the Xcode Development Environment
  21. Let's Design the User Interface!
  22. Let's Incorporate Some Image Assets
  23. How to Design and Add an App Icon
  24. A Note About the Next Lesson
  25. Run Your App on Your iPhone or Simulator
  26. Join the Student Community
  27. How to Ace this Course
  28. Xcode Storyboard and Interface Builder Challenge
  29. What You Will Create
  30. Step 1: Create a New Xcode Project
  31. Step 2: Add a Label Element from the Object Library
  32. Step 3: Add an Image View to the Storyboard
  33. Step 4: Add an App Icon
  34. Step 5: Run Your App
  35. Step 6: Show off your work!
  36. Tip from Angela - Habit Building with the Calendar Trick
  37. Swift Programming Basics - Collections, Constants & Variables
  38. What You'll Make by the End of This Module
  39. Cloning from GitHub and How to Download the L.A.B. Project Stubs
  40. How to Design Your App
  41. Let's Link Our Design to Our Code
  42. Responding to User Interactions with IBActions
  43. Bug Hint ?Thread 1: signal SIGABRT and "Not Key Value Coding Compliant"
  44. [Swift Deep Dive] Naming Conventions, Commenting and String Interpolation
  45. Storing Data using Variables and Arrays
  46. [Swift Deep Dive] Variables
  47. [Coding Exercise] Variables
  48. [Swift Deep Dive] Arrays
  49. [Code Exercise] Arrays
  50. How to Randomise the Dice Images
  51. ?How to Solve the Error: "Maximum number of apps for free development reached"
  52. [Swift Deep Dive] Constants, the Range Operator and Randomisation
  53. [Code Exercise] Constants
  54. [Code Exercise] Randomisation
  55. Download the Completed App Project
  56. Do You Want This?
  57. Tip from Angela - Dealing with Distractions
  58. Swift Programming Basics Challenge
  59. What You Will Create
  60. Step 1: Clone the Starting Project
  61. Step 2: Design the User Interface
  62. Step 3: Link Up the Design with Code
  63. Step 4: Use Code to Change the 8 Ball Image
  64. Step 5: Make the Ball Image Random
  65. Step 6: Show off your work!
  66. Download the Completed Project
  67. Tip from Angela - Nothing Easy is Worth Doing!
  68. Auto Layout and Responsive UIs
  69. Why do we need Auto Layout?
  70. Size Classes Explained
  71. Setting Constraints and working with the Safe Area
  72. How to use Alignment and Pinning
  73. Working with Containers and Subviews
  74. Stack Views
  75. Auto Layout (Optional) Boss Challenge
  76. Download the Completed Project
  77. Calculator Challenge Solution and Walkthrough
  78. Tip from Angela - How to Deal with Procrastination
  79. Using and Understanding Apple Documentation
  80. What You'll Make by the End of this Module
  81. Setting up the Xylophone Project
  82. The 5 Step Approach to Solve Any Programming Problem
  83. [Swift Deep Dive] Functions and Scope
  84. [Coding Exercise] Functions Part 1
  85. Linking Multiple Buttons to the Same IBAction
  86. [Swift Deep Dive] Functions with Inputs and Type Inference
  87. [Coding Exercise] Functions Part 2
  88. Playing Different Xylophone Sounds
  89. Boss Challenge
  90. Download the Completed App Project
  91. Tip from Angela - Building a Programming Habit
  92. Intermediate Swift Programming - Control Flow and Optionals
  93. What You'll Make by the End of this Module
  94. Setting up the Egg Timer Project and Linking the Storyboard and ViewController
  95. [Swift Deep Dive] If-Else Control Flow
  96. [Coding Exercise] IF/ELSE
  97. [Swift Deep Dive] Switch Statements
  98. [Coding Exercise] Switch
  99. Conditional Statements Challenge Solution
  100. [Swift Deep Dive] Dictionaries
  101. [Coding Exercise] Dictionaries
  102. [Swift Deep Dive] Defining and Unwrapping Optionals
  103. [Coding Exercise] Optionals
  104. Dictionary Challenge Solution
  105. Implementing a Countdown Timer Challenge
  106. Egg Timer Challenge Solution
  107. Showing the Timer to the User with a Progress View
  108. Calculating the Progress Percentage
  109. Using the 5 Step Approach to Debug our App
  110. Download the Completed App Project
  111. Tip from Angela - Set Your Expectations
  112. iOS App Design Patterns and Code Structuring
  113. What You'll Make by the End of this Module
  114. Setting up the Quizzler Project and Showing the Questions
  115. Checking Answers using 2-Dimensional Arrays
  116. [Swift Deep Dive] Structures, Methods and Properties
  117. [Coding Exercise] Structures
  118. Creating a Question Struct
  119. Giving the User Feedback and working with a ProgressView
  120. Understand the MVC Design Pattern
  121. Implementing MVC and Understanding Parameter Names
  122. [Swift Deep Dive] Functions with Outputs and Return Types
  123. [Coding Exercise] Functions Part 3
  124. Refactoring to Implement the MVC Design Pattern
  125. [Swift Deep Dive] Immutability
  126. Using Mutating Functions to Track the Score
  127. Download the Completed App Project
  128. Tip from Angela - The 20 Minute Method
  129. iOS App Design Pattern Challenge
  130. What You'll Create
  131. Step 1: Clone the Starting Project
  132. Step 2: Update the storyLabel and Button Titles
  133. Step 3: Create a Structure
  134. Step 4: Update the Story
  135. Step 5: Apply MVC
  136. Step 6: Make the StoryBrain more Scalable
  137. Step 7: Show off your Work!
  138. Download the Completed App Project
  139. Tip from Angela - Retrieval is How You Learn
  140. Advanced Swift Programming - Classes, Inheritance & Advanced Optionals
  141. What You'll Make by the End of this Module
  142. Learn How to Use a UISlider
  143. Using the UISliders to Calculate the BMI
  144. [Swift Deep Dive] Classes and Inheritance
  145. [Swift Deep Dive] Structs v.s. Classes
  146. How to Use the Docs in Xcode and Create a Custom UIViewController Class
  147. How to Create a UI Programatically and Pass Data between ViewControllers
  148. Segues and Navigation for Multi-Screen Apps
  149. Adopting MVC by Creating a CalculatorBrain
  150. [Swift Deep Dive] Optional Binding, Chaining, and the Nil Coalescing Operator
  151. Use Optionals in Practice and Add the Finishing Touches with Colour Literals
  152. Download the Completed App Project
  153. Tip from Angela - Learning Before you Eat
  154. Advanced Swift Programming Challenge
  155. What You'll Make
  156. Step 1: Clone the Starting Project
  157. Step 2: Create IBActions and IBOutlets for the Calculator Screen
  158. Step 3: Create IBActions and IBOutlets for the Results Screen
  159. Step 4: Figure out how much Tip to Apply
  160. Step 5: Figure out how Many People to Split the Bill Between
  161. Step 6: Calculate the Bill
  162. Step 7: Pass the Result to the ResultsViewController
  163. Download the Completed App Project
  164. Tip from Angela - Dealing with Lack of Progress
  165. Networking, JSON Parsing, APIs and Core Location
  166. What You'll Make by the End of This Module
  167. Dark Mode and Working with Vector Assets
  168. Learn to use the UITextField
  169. [Swift Deep Dive] Protocols
  170. The Delegate Design Pattern
  171. An Example of Protocols and Delegates in Practice
  172. Understanding the OpenWeather API and URL Parameters
  173. Use the URLSession for Networking
  174. [Swift Deep Dive] Closures
  175. JSON Decoding
  176. Create a WeatherModel and Understand Computed Properties
  177. Typealiases and a Protocols and Delegate Challenge
  178. [Swift Deep Dive] Internal and External Parameter Names
  179. Method Naming Conventions and Error Handling
  180. Updating the UI by Using the DispatchQueue
  181. [Swift Deep Dive] Extensions and Default Implementations for Protocols
  182. Using Extensions to Refactor the ViewController
  183. Using CoreLocation to get Location Data
  184. What is a Property List (.plist)?
  185. Download the Completed App Project
  186. Tip from Angela - Mixing Knowledge
  187. Networking and API Challenge
  188. What You Will Make
  189. Step 1: Clone the Starting Project
  190. Step 2: UIPickerView Functionality
  191. Introducing coinapi.io
  192. Step 3: Make the API Request
  193. Step 4: Parse the JSON Data
  194. Step 5: Update the User Interface Using the Delegate Pattern
  195. Step 6: Refactor with Extensions
  196. Download the Completed App Project
  197. Tip from Angela - Dealing with Frustration
  198. Firebase Cloud Firestore, TableViews and Cocoapod Dependencies
  199. What You'll Make by the End of this Module
  200. Navigation Controller Stacks and Segues
iPhone Apps for Complete Beginners - Swift, SwiftUI & iOS17

You'll go from a complete beginner to having your own app in the App Store. Brand new (filmed Fall 2023) using Xcode 15

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Ratings
4.71
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1,753
Subscribers last month
(October 2024)
89
Level
beginner
Video Duration
9 hours 31 minutes
Created
Sep 15th, 2023
Last updated
Oct 13th, 2023
Price
$19.99

Hi, I'm Nick. I LOVE to make iPhone apps. And I want to share the magic of making iPhone apps with you!

I'm a self taught developer so I know what it's like to start as a true beginner. I've structured my course to be the course I wish I had when I was learning how to make apps for the first time. Filmed in Fall 2023, this course uses the latest tools of iOS 17 and Xcode 15.

In this course, we'll start first by learning the design side of making apps using SwiftUI. We'll go step by step from basic shapes, to creating your own mini-resume app! (It's the cutest resume you've ever seen)

Then we'll start learning Swift, the programming language used to make iPhone apps. We'll start with basics topics like variables and constants, and then build on those skills so that by the end of the course you'll understand intermediate concepts like functions and classes.

In this course we'll make 4 apps:

  1. Resume App

  2. Text Manipulator App

  3. Journaling App (SwiftData)

  4. Course Listing App (Web/APIs)

We'll then finish the course by teaching you the process to submit your own apps to the App Store!

I can't wait to show you all the excitement that comes from creating your own apps and sharing them with the world. Let's get started!

  1. Introduction
  2. Introduction
  3. Resume App - SwiftUI and Designing Apps
  4. Xcode Tour
  5. Views
  6. HStack and VStack
  7. Modifiers
  8. Spacer and ZStack
  9. Resume App
  10. Text Editor App - Swift Basics
  11. Variables and Constants
  12. Types: String, Int, and Double
  13. Comments and Print
  14. Displaying Data
  15. TextField
  16. Structs
  17. Reusable Views
  18. If Statements
  19. Finding Answers
  20. Daily Journal App Part 1 - Lists and Multi-Screen Views
  21. Renaming and Refactoring
  22. Arrays
  23. Lists and Arrays
  24. Classes and Identifiable
  25. NavigationStack and NavigationLink
  26. Adding Properties
  27. Detail Views
  28. Row View
  29. For Loops
  30. Daily Journal App Part 2 - SwiftData
  31. SwiftData Basics
  32. @Query and Fetching Data
  33. Saving SwiftData Objects
  34. Booleans
  35. Displaying a View with Sheets
  36. Forms and Data Input
  37. Dismissing Sheets
  38. Editing SwiftData Objects
  39. Deleting Objects from SwiftData
  40. Course List App - Web APIs and JSON
  41. Course List Preview
  42. Functions
  43. Parameters and Return
  44. Optionals
  45. APIs and JSON
  46. URLSession and URLRequest
  47. JSONDecoder
  48. Listing Courses
  49. AsyncImage
  50. SF Symbols
  51. Design Polish
  52. Getting Your App on the App Store
  53. Paid Developer Account
  54. Certificates, IDs, and Profiles
  55. Uploading
  56. Metadata
  57. Outro
  58. So Long!
  59. Bonus - Adding Search to the Journal App
Unit Testing Swift Mobile App

Apply Test-Driven Development(TDD) process to iOS mobile app development in Swift

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Ratings
4.65
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9,568
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(October 2024)
94
Level
beginner
Video Duration
8 hours 40 minutes
Created
Oct 7th, 2019
Last updated
Aug 14th, 2024
Price
$89.99

Unit Testing is a must-have skill and this video course is about Unit Testing Swift code.

If you take this video course, you will learn how to follow a Test Driven Development process to implement a feature for an iOS mobile app built with Swift.   

This video course starts with Unit Test basics and continues with a very practical set of lessons that demonstrates how to follow a Test-Driven process to implement the User Signup feature in the Model View Presenter mobile app.

By the end of this video course, you will have a very clear understanding of how to write Unit Tests and UI Tests for your Swift mobile application, and you will be able to test even very complex Swift code.

If you are a freelance developer you might postpone learning how to unit test iOS app for some time. But if you are planning to join a bigger team, then unit testing is a must-have skill for you to be able to work on important app features.

Have a look through the curriculum of this course to see what it covers. Watch a few sample video lessons. And if you have questions, I am always here to help you.

  1. Introduction
  2. Source Code
  3. Introduction
  4. Basics of Unit Testing in Xcode
  5. Introduction
  6. Testing Pyramid
  7. The F.I.R.S.T Principle
  8. Test-Driven Development Lifecycle
  9. Enable Unit Tests in Xcode Project
  10. The Default Unit Test Case Class Explained
  11. The addTeardownBlock()
  12. Creating a New Test Case Class
  13. Ways to Run Unit Test in Xcode
  14. The Default Order of Unit Tests
  15. Unit Test Naming Requirements
  16. Ways to Disable or Skip Unit Test
  17. Viewing Test Results
  18. Code Coverage
  19. 100% Code Coverage
  20. Test Method Code Structure. Arrange, Act, Assert.
  21. Assertions
  22. Enabling the Failure Debugger Breakpoint
  23. Parallel Distributed Testing on Multiple Simulator Clones
  24. TDD. Implementing Model Validator
  25. Introduction
  26. Test That User First Name is Valid
  27. Test for a very short First Name
  28. Test for a very long First Name
  29. Challenge: Apply TDD to Implement Validation of Last Name and Email Address
  30. Test if user passwords match
  31. Test if user passwords do not match
  32. Test Code in Isolation
  33. Introduction
  34. Dependency Injection
  35. Use of Protocols
  36. Test Toubles - Fake, Mock, Stub, Dummy
  37. TDD. Implementing Network Service Class.
  38. Introduction
  39. Create Initial SignupWebServiceTests Unit Test class
  40. Create Initial SignupWebService Class
  41. Implementing SignupFormRequestModel
  42. Adding CompletionHandler to Signup Method Signature
  43. Implementing the Initial SignupResponseModel
  44. Implementing the Initial SignupErrors Enum
  45. Organize Project Folders
  46. Assert that the Response Status is Equal to "ok"
  47. Adding an Expectation and an Asynchronous Wait Method
  48. Inject URL String
  49. Prepare URL
  50. Prepare URL Request Object
  51. Create DataTask
  52. Inject URLSession
  53. Return Response Model
  54. Trying how it works with Real HTTP Request
  55. Mock URLProtocol
  56. Make URLSession use MockURLProtocol
  57. Handle Unknown JSON Response Model
  58. When Empty URL Provided Return a Specific Error Message
  59. Refactor SignupErrors Enum
  60. Test URL Request Failure
  61. Check Code Coverage
  62. TDD. Implementing Presenter Class in MVP Application
  63. Introduction
  64. Create Presenter Unit Test Class and Test Method
  65. Create Signup Form Model Struct
  66. Create SignupPresenter class and the processUserSignup() method
  67. Create Initial MockSignupModelValidator class
  68. Create Validator Protocol
  69. Inject Validator Mock and validate each property
  70. Refactor
  71. Unit Test to verify the signup() was called
  72. Create SignupWebService Mock Class
  73. Signup Web Service Protocol
  74. Inject Signup Web Service Mock in to Presenter
  75. Unit Test to assert that Presenter calls a method on View Delagate
  76. Create View Delegate Protocol and MockSignupViewDelegate
  77. Inject View Delegate into Presenter
  78. Counting number of times a method was called
  79. Verify that successfulSignup() called one time only
  80. Refactor
  81. Coding Challenge
  82. Assert that Presenter calls a Error Handler on View Delagate
  83. Review Code Coverage of Presenter Class
  84. Unit Testing View Controller
  85. Introduction
  86. Create a New Test Class and a Test Method
  87. Test UITextFields are initially empty
  88. Test UITextField has a referencing outlet
  89. Test UIButton has @IBAction assigned to it
  90. Test UIButton Action invokes code in Presenter
  91. Create MockSignupPresenter class
  92. Inject MockSignupPresenter into View Controller
  93. Testing Old or Legacy Code
  94. Introduction
  95. Refactor Massive View Controllers
  96. Use Protocols and Dependency Injection
  97. Adding code to existing methods
  98. Break large functions into smaller ones
  99. Wrapping existing classes. Decorator pattern.
  100. Examples: Ways to Load UIViewController in a Unit Test
  101. Loading UIViewController that uses a Storyboard
  102. Loading UIViewController that uses XIB
  103. UIViewController that creates Views programmatically
  104. Examples: Testing methods that throw Error
  105. XCTAssertThrowsError example
  106. XCTAssertNoThrow example
  107. An example of Do Try and Catch instead of XCTAssertThrowsError
  108. An example of Do Try and Catch instead of XCTAssertNoThrow
  109. Examples: Unit Test UITextField Attributes
  110. Overview of UITextField Attributes: Content Type, Keyboard Type, Placeholer...
  111. Test that UITextField has the Email Address UITextContentType set
  112. Test that UITextField has Email Address keyboard type set
  113. Test that Password UITextField is a Secure Text Entry
  114. Examples: Testing Navigation. Push to Navigation Stack.
  115. Project overview
  116. Push UIViewController into UINavigationController. Wait for expectations.
  117. Test Push Navigation. Alternative way.
  118. Test Push Navigation with Spy class
  119. UI Testing
  120. Introduction
  121. Accessing UI Elements
  122. Add UI Tests target to a project
  123. Create a new UI Test case class
  124. Recording UI Tests. An introduction
  125. Recording UI Tests. Test if UITextFields are enabled
  126. Testing with UITextField placeholders
  127. Test Assertions to check if UITextFields are enabled
  128. Adding accessibility identifiers to UITextFields
  129. Finding UI elements
  130. A Test method to assert that an error alert is presented
  131. Making UIViewController display UIAlertController
  132. Refactor
  133. Test for Success Alert Dialog
  134. Wait for View Controller to appear
  135. XCUIElement Actions and Gestures
  136. UI Testing. Screenshots & Attachments.
  137. Introduction
  138. Generating and Previewing Screenshots
  139. Enabling and Disabling Automatic Screenshots
  140. Taking Screenshot of Specific UI Element
  141. Take a Screenshot of Current Device Screen
  142. UI Testing. Launch Arguments.
  143. Introduction
  144. Passing and Reading Launch Arguments
  145. Passing and Reading Launch Environment Values
  146. UI Testing. Test Plans.
  147. Introduction
  148. Creating a new Test plan
  149. Creating new test plan configuration
  150. A separate Test Plan for UI Tests, Unit Tests and All Tests
  151. Localization screenshots demo
  152. What's next?
  153. Let's connect!
  154. Bonus lecture
Deep Dive iOS 18 & SwiftUI 6: 80-Hour Project-Based Course

Swift, API Integration, Localization, SwiftData, Charts, MapKit, Mac Apps, Push Notifications, CoreML and More

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Ratings
4.77
Subscribers
3,028
Subscribers last month
(October 2024)
368
Level
all
Video Duration
86 hours 13 minutes
Created
Oct 11th, 2021
Last updated
Oct 29th, 2024
Price
$79.99

This course focuses on iOS development using the Swift programming language and the SwiftUI framework. You'll start by learning the programming fundamentals of Swift. This is a project-based course, where each project introduces new language features and provides hands-on experience. The apps will be developed using the MVVM software design pattern, which complements SwiftUI and iOS development. Additionally, you'll learn how to efficiently use Xcode, navigate the interface, utilize hotkeys, and create code snippets.


New content related to iOS 18 is uploaded regularly.


Here is a list of the topics we will cover and the apps we will create.

  1. Xcode. We start by downloading Xcode and SF Symbols, adapting it to our needs and learning essential keyboard shortcuts.

  2. The Swift Programming Language. We start with the basics of the Swift programming language, move on to slightly more advanced Swift topics, and then focus on a dedicated section of Swift coding exercises.

  3. Extended Introduction to Swift. After getting our feet wet in the previous section we move onto a more systematic and comprehensive coverage of the Swift programming language.

  4. Swift Coding Exercises. This section presents a range of coding exercises with different difficulty levels to help reinforce the concepts covered in the previous two sections.

  5. Higher Order Functions and Functional Programming. Higher-order functions are integral to Swift and SwiftUI, so this section is dedicated to this crucial concept.

  6. Greetings App. The aim is to introduce the fundamentals of SwiftUI and provide a brief glimpse into the capabilities of both Swift and SwiftUI. In this short app, we will explore essential layouts, animations, tap gestures, gradients (both linear and radial), multilingual support (including English, Spanish, and more), creating app icons for all devices, and enabling light and dark mode support.

  7. Icons - Light, Dark and Tinted. In this brief section, we will explore icons in iOS 18, including light, dark, and the newly introduced tinted icons.

  8. Basics. The goal is not to give an encyclopedic treatment, rather cover a large chunk of the fundamentals and then quickly dive into as many apps as possible where we use these basics and beyond.

    1. Programming basics, i.e. variables, constants, arrays, loops, structs, conditionals, basic data types, guard, tuples, enumerations, etc.

    2. HStack, VStack, ZStack, gradients, colors, text, alignment, frames, rotations, grids, images, AsyncImage

  9. User Interface Exercise. Video-based exercises with solutions, testing our understanding of concepts from the previous section.

  10. Data Flow in SwiftUI. Understanding @State, @Binding, @ObservedObject, @StateObject, @Published, Observable, and @EnvironmentObject.

  11. Exploring Images. Scale to Fit and Fill, and AsyncImage.

  12. Code Snippets. Utilizing code snippets to write programs more efficiently. While this topic is straightforward, it’s highly practical. In this section, we also cover helpful concepts such as:


    - Page tabbed views 

    - Background colors 

    - Buttons 

    - Gradient text and masks 

    - Clean default views 

    - Avatars 

    - Clickable images linking to websites 

  13. Animations. Keyframes, Bounce, Phase, Breathe, Wiggle, Rotate, and Pulse animations

  14. Gestures. Incorporating various types of gestures such as drag, tap, and magnify

  15. Stylizing Text Views. String Interpolation, Markdown, Attributed Strings, Measurements, Pluralization with Inflection, and OpenURLAction and Text Renderer

  16. Calculator. We implement a nice UI based on a beautiful design from dribbble. We support both light and dark mode and discuss state variables.

  17. Brevis App - Hotkeys. A straightforward yet useful hotkey app designed to work seamlessly on iPhone, iPad, and macOS.

  18. Recipe App MVVM. This is the first App in the course that covers the MVVM design pattern which is central in this course. We also cover basic navigation and lists and custom views in this section.

  19. Chinese Continuing App. This app includes unit testing, MVVM architecture, API calls using URLSession, and features a visually appealing splash screen with a random image.

  20. Fizz Buzz. This app is built around the classic interview question known as Fizz Buzz. We start by exploring Xcode's playground and then progress to developing an app focused on string manipulation. The app implements Fizz Buzz in multiple programming languages, including Swift, Rust, Go, C, and JavaScript/HTML, effectively creating a program that generates other programs. Additionally, we cover how to copy text to the clipboard and explore the context menu.

  21. HTML to Color Extension. In this section we write code that converts  HTML to usable code in SwiftUI. Namely we automate the creation of color extensions which will be used in the Charts App of our course (or in any app for that matter).

  22. Exploring Charts. We create charts using the SwiftUI Charts framework. Using drag gestures in the charts. Horizontal and vertical bar charts, line charts, area charts.

  23. Activity Tracker - Pie Charts and Donut Charts with Swift Data. In this section, we dive into creating visual representations of data using pie charts and donut charts in Swift, leveraging Swift Data for robust data management and visualization.

  24. Line Plots. In this section, we explore line plots with a focus on various intriguing topics. We start by creating random line plots and then move on to examining Lissajous curves, including their parameterizations. We'll also cover essential graphics functions, delve into implementing trigonometric functions, and illustrate the prime number theorem through visual representation. This comprehensive approach provides a solid understanding of how to use line plots to convey complex mathematical concepts and data.

  25. Core Data Math Game. We create a math game focusing on MVVM and Core Data. In addition like most of the apps in the course, the app supports multiple languages out of the box via localization.

  26. Swift Data. In this section, we delve into Swift Data, an alternative to Core Data. We will explore its features and benefits, examining how it streamlines data management and integration within Swift applications.

  27. Building and Deploying Titanic Survival Predictions with CoreML and CreateML. This brief section is designed to give you an introduction to the capabilities of CoreML and CreateML by exploring a practical example: predicting Titanic passenger survival. We’ll start with preparing and preprocessing the Titanic dataset, then use CreateML to train a predictive model, and finally, integrate the model into an iOS app using CoreML. This hands-on exercise will offer a taste of the power and ease of Apple's machine learning tools, demonstrating how they can be applied to real-world data and applications.

  28. Alarm App. This section is a key highlight of the course. We draw inspiration from a design on Dribbble to build a sophisticated user interface that supports multiple languages, including English, Spanish, French, Italian, German, and Turkish. The complexity of the UI provides a great opportunity to work with advanced design elements such as navigation stacks, tab views, grids, shapes, and date pickers. We also create a custom toggle button using tap and drag gestures, states, and bindings.

       In addition, we delve into advanced topics such as async-await and, notably, local push notifications, which are essential for engaging users with timely updates. We explore the use of environment objects, published properties, state management, and bindings, with a particular focus on how these concepts are applied throughout the app, especially in the context of local notifications. This section offers a comprehensive look at these powerful tools and techniques, showcasing their application in creating a robust and interactive app.

  29. Conway's Game of Life. This exercise is based on a classic programming challenge developed by the late British mathematician John Conway, who is remembered for his contributions despite having passed away from COVID. In this version of the game, we extend the concept by allowing users to modify the game rules. Our focus will be on both the programming logic and creating an attractive user interface, including elements such as sliders, custom check boxes, and ForEach views.

  30. Tip Calculator. My first thought was - not another tip calculator! However, this app stands out with its stunning design inspired by Dribbble. In this section, we dive into working with shapes, and place a strong emphasis on state management and bindings. Additionally, we ensure the app is fully localized and adapted for different modes, including light and dark themes, iPad and iPhone, as well as portrait and landscape orientations.

  31. Flashcards App. As the name suggests, this app focuses on creating and managing flashcards. We place a significant emphasis on implementing tap, magnification, and drag gestures within the app.

  32. Mystic Puzzle Game: Mastering the 15-Puzzle Challenge in SwiftUI. Dive into the world of classic puzzles with the Mystic Puzzle Game, also known as the 15-puzzle game. This engaging project challenges you to shuffle 15 tiles, leaving one space empty, and requires users to strategically move the tiles back into their correct positions.

    In this course section, you'll explore more than just a visually appealing interface. We tackle the intricate logic behind the puzzle, making it a stimulating programming exercise. You'll learn how to implement complex algorithms and state management in SwiftUI while creating a smooth, interactive user experience.

  33. Quote of the Day App.  In this section, we'll utilize a quote API to learn how to fetch data from the internet—a crucial skill for many apps. Additionally, we'll explore the use of custom fonts to enhance the app's design and user experience.

  34. Speed code a Chill Meditation App. We create a very simple meditation in 30 minutes flat. This is to show what can be done easily in SwiftUI with very little time and effort.

  35. Multilingual Animals. This can be viewed as an educational game for children. The main goal of this project is to learn how to support text to speech in multiple languages, namely, English, Spanish and French. Of course other languages can easily be supported.

  36. The remaining four apps focus on the frontend. All based on designs from dribbble. Namely.

    1. Body Shape UI.

    2. Meditation App UI.

    3. Finance App UI.

    4. Task Manager UI.



Moreover this course is dynamic in the sense that I will regularly post more material of my own and/or in response to specific requests from students.


I hope you enjoy this course as much as I enjoyed creating it. Also make the code your own. Experiment and be creative. Try to implement an App idea of your own.


Feel free to ask questions in the Q & A or message me directly. I'm always happy to answer questions and check for questions twice a day.


Happy programming and have a Great day


Ron


  1. Introduction
  2. Introduction and How to Get Help
  3. Downloading Xcode and Creating our First App!
  4. SF Symbols
  5. Adapting Xcode to Your Needs and Essential Keyboard Shortcuts
  6. Swift Programming Language Fundamentals
  7. Introduction to Swift Fundamentals
  8. Variables and Let constants
  9. String Arrays and For Loops
  10. Structs and Arrays of Structs
  11. Optionals, if, if let
  12. A Note about Line Breaks
  13. Int, Double, Float, Type of
  14. Division, Modulo, more For Loops and If Statements
  15. Simplifying the Code with a Function
  16. Multiline Strings
  17. More on loops (for, while, repeat)
  18. The Guard Statement
  19. Tuples and Named Tuples
  20. Enumerations
  21. Enumerations continued
  22. Extended Introduction to Swift
  23. Introduction
  24. Arithmetic
  25. Compound Operators
  26. Compound Operators Continued
  27. Strings, Escape Sequences, Multi-line and Raw Strings
  28. Strings - Part 2
  29. Collections - Arrays and Enumerated
  30. Collections - Sets
  31. Collections - Dictionaries
  32. Control Flow - Loops
  33. Conditionals - If Statement, Expression, Ternary Operator
  34. Conditionals - Switch Statement and Expression
  35. Conditionals - Switch - Tuples and Intervals
  36. Functions
  37. Closures
  38. Swift Coding Exercises
  39. Coding Exercises Introduction
  40. Exercise - Divisible by 7
  41. Solution - Divisible by 7
  42. Exercise - Divisible by D and range of divisors
  43. Solution - Divisible by D and range of divisors
  44. Exercise - Loops - Power Function
  45. Solution - Loops - Power Function
  46. Exercise - Loops - Sums of Powers
  47. Solution - Loops - Sums of Powers
  48. Exercise - Counting Occurences
  49. Solution - Counting Occurences
  50. Exercise - Character Rectangle
  51. Solution - Character Rectangle
  52. Exercise - Sum of N Powers
  53. Solution - Sum of N Powers
  54. Exercise - My Cosine
  55. Solution - My Cosine
  56. Exercise - My Logarithm
  57. Solution - My Logarithm
  58. Discussion - My Logarithm - "Bug"
  59. Print Sorted Names of Numbers
  60. Solution - Print Sorted Names of Numbers
  61. Higher Order Functions and Functional Programming
  62. Introduction to Higher Order Functions
  63. An Excursion into Higher Order Functions - Part 1
  64. An Excursion into Higher Order Functions - Part 2
  65. An Excursion into Higher Order Functions - Part 3
  66. The Greetings App
  67. Introduction to the Greetings App
  68. Introducing modifiers
  69. More Text Views in a VStack
  70. Adding a View
  71. Adding a Struct and an Array of Structs
  72. Simplifying the code with the ForEach view
  73. Add the Greeting Title and some Spacers
  74. Cleaning up the code by refactoring and adding a background color
  75. Adding a cool gradient background
  76. Random color on tap gesture
  77. Rotation animation of a circle using a @State variable
  78. Creating a Random Subtitle
  79. Dark Mode
  80. Creating an App icon
  81. Clear the background of the App icon
  82. Create a Launch Screen
  83. Adding documentation to the Views
  84. Localization using String Catalog "New way"
  85. Code Factorization and some thoughts on Landscape mode and iPad support
  86. Landscape Views
  87. Adapting to Portrait and Landscape mode
  88. Supporting iPad
  89. Change Language UI and Context Menu
  90. Change Language and Persist using AppStorage
  91. First TipKit Example
  92. Appendix: Replacing the Context Menu with a Menu
  93. Adapting to Mac
  94. (iOS18+) Icons - Light, Dark and Tinted icons in iOS 18
  95. (iOS18+) Download Bakery Icon Creator and Explore Light, Dark and Tinted Icons
  96. SwiftUI Basics
  97. SwiftUI Basics: HStack, VStack, ZStack, Colors and gradients
  98. State variables, let constants, tap gesture
  99. MultilineTextAlignment, Rotations in 3D
  100. SwiftUI Basics Animate Font
  101. Exploring Grids
  102. Navigation Stack and Textfield
  103. Animate Everything
  104. Simple List Example
  105. VIDEO EXERCISE: Arithmetic Progression
  106. Exploring Xcode's library Part 1
  107. Exploring Xcode's library Part 2
  108. (NEW) Fun with Frames
  109. (NEW) Simplifying the Code using a Custom View Modifier
  110. (NEW) Introducing Group Box View
  111. (NEW) Nested Group Boxes - User Info View
  112. (iOS18+) Mesh Gradient in a Nutshell
  113. (iOS18+) Animate Mesh Gradient with Timer
  114. (iOS18+) Scroll Transition and Container Relative Frame
  115. (iOS18+) Scroll Transition, Contrast, Brightness, Offset - Parallax Effect
  116. (iOS18+) Scroll Transition, Gray Scale and Squaring the Phase Value
  117. (iOS18+) Tab View, Search Role and Side Bar
  118. (iOS18+) Tab View with Selection
  119. (iOS18+) Tab Section
  120. Comparing Tab View in Landscape vs Portrait mode on an iPad
  121. (iOS18+) @Previewable
  122. (NEWER) Exploring Blur Effects
  123. (NEWER) Exploring Blend Modes
  124. User Interface Exercises
  125. Exercise: Buy Now View
  126. Solution - Buy Now View - Part 1
  127. Solution - Buy Now View - Part 2
  128. Data Flow
  129. State Variables
  130. Solution to @State Homework
  131. Introducing @Binding Example
  132. Setting up CustomColorPicker and ColorCircle Views
  133. Custom Color Picker using @Binding
  134. ObservedObject, StateObject, Published, Observable
  135. Observation Framework
  136. EnvironmentObject
  137. Migrating from the Observable Object protocol to the Observable macro
  138. Environment Example
  139. Bindable
  140. Exploring Images and AsyncImage
  141. Import Images and Creating useful Enums
  142. Image Scale to Fit vs Fill
  143. Aspect Ratio
  144. Scroll and Iterate through Images
  145. Scroll and Overlay with ease in Animation
  146. Introducing AsyncImage
  147. AsyncImage continued
  148. Simplifying the AsyncImage Code
  149. Images and LazyVGrid
  150. VIDEO Exercise: Play / Pause Image
  151. Solution: Play / Pause Image
  152. Xcode Code Snippets
  153. Code Snippets
  154. Page Tabbed View
  155. Button Snippets
  156. Gradient Text and Masks
  157. Fitting the Gradient to the Text
  158. Nice Cool View Snippets
  159. Avatar Snippet
  160. Image Url Snippet
  161. Awesome three button default snippet
  162. Animate Font, fontweight and foreground color
  163. Random colors and random background color
  164. Simple Background Snippets
  165. Animations
  166. SF Symbols Animations Part 1
  167. SF Symbols Content Transitions Part 2
  168. Phase Animations - Part 1
  169. Phase Animations - Part 2
  170. Phase Animations - Part 3
  171. Key Frame Animations
  172. (iOS18+) Breathe, Rotate, Wiggle
  173. (iOS18+) Breathe, Rotate, Wiggle using SymbolEffect
  174. (iOS18+) Generating Animations from SF Symbols
  175. Navigation Transitions
  176. (iOS18+) Navigation Zoom Transition
  177. Gestures
  178. Introduction to Gestures
  179. Setting Up Project Structure
  180. Nice Text View
  181. Squares View
  182. Magnification Section View
  183. Magnify and Bounce Back View
  184. Magnify and Stay Still View
  185. Magnify and Store State View
  186. Drag Gesture Section View
  187. Drag and Bounce Back
  188. Drag and Stay Still
  189. Drag and Store State
  190. Rotate and General Section View
  191. Rotate Gesture Bounce Back
  192. Rotate Gesture Stay Still
  193. Rotate Gesture Store State
  194. Rotate, Drag and Magnify Gesture Demo
  195. Gesture State
  196. Stylizing Text Views: String Interpolation, Markdown, and Attributed Strings
  197. Styling Text Views - Introduction
  198. Style Acrostic Poems using String Interpolation
  199. Markdown
  200. Combining Markdown and String Interpolation

3. Top 3 Recommended YouTube Videos

Here are Outlecture's top 3 recommended YouTube videos, carefully selected for you.

Title View count View count last month
(October 2024)
Like count Publish date

Swift in 100 Seconds

thumbnail

Channel: Fireship

788,074 13,277 29,890 Nov 22nd, 2021

How to Make an App in 8 Days (2024) - Full Walkthrough

thumbnail

Channel: CodeWithChris

836,304 45,956 10,843 Apr 6th, 2023

Swift Programming Tutorial | FULL COURSE | Absolute Beginner

thumbnail

Channel: Sean Allen

543,166 12,165 13,750 Oct 8th, 2022

YouTube has become a familiar platform for everyday use, where viewers can watch videos for free, although they may contain advertisements. Recently, there has been an increase in the availability of high-quality educational materials on this platform. It is an excellent option for those who want to learn without paying or simply obtaining a quick understanding of a topic.
We highly recommend utilizing YouTube as a valuable learning resource.

Recommended for

  • Wanting to learn without spending money
  • Wanting to quickly understand the overview of Swift

The details of each course are as follows:

Swift in 100 Seconds

Fireship

View count
788,074
View count last month
(October 2024)
13,277
Like count
29,890
Publish date
Nov 22nd, 2021
Swift is a modern programming language developed by Apple. It is commonly used to code apps for iOS and MacOS, but is open-source and can be used outside of Apple’s walled garden.

#apple #programming #100SecondsOfCode

🔗 Resources

Swift Docs https://www.swift.org/
Swift Announcement https://youtu.be/MO7Ta0DvEWA
Kotlin in 100 Seconds https://youtu.be/xT8oP0wy-A0
C in 100 Seconds https://youtu.be/U3aXWizDbQ4

🔥 Get More Content - Upgrade to PRO

Upgrade to Fireship PRO at https://fireship.io/pro
Use code lORhwXd2 for 25% off your first payment.

🎨 My Editor Settings

- Atom One Dark
- vscode-icons
- Fira Code Font

🔖 Topics Covered

- What is Swift?
- Swift vs Objective C
- Apple Swift Basics
- Swift Syntax and Memory Safety
- When was Swift Announced?
How to Make an App in 8 Days (2024) - Full Walkthrough

CodeWithChris

View count
836,304
View count last month
(October 2024)
45,956
Like count
10,843
Publish date
Apr 6th, 2023
Confidently learn how to make an app (no coding experience required). Used in classrooms and Apple stores, these videos are designed for beginners in mind to teach the fundamental skills for making apps on iOS.

🚨 SPECIAL CWC+ OFFER FOR YOUTUBE:
👋 Our "Launch Your First App" program will help you build up your iOS skills to publish your very own feature rich app even if you’re a beginner starting from scratch. https://cwc.to/youtubeoffer

Resources and Downloads:
https://learn.codewithchris.com/courses/start?utm_source=youtube&utm_medium=video&utm_campaign=8day&utm_content=full

✌️Get Access To MODULE 2 Here:
https://learn.codewithchris.com/courses/menu?utm_source=youtube&utm_medium=video&utm_campaign=8day&utm_content=full

Timestamps
00:00 Lesson 1 - The Apple Dev Ecosystem
27:16 Lesson 2 - Xcode Tutorial
46:32 Lesson 3 - Building a User Interface
01:15:49 Lesson 4 - Starting the War Card Game
01:31: 45 Lesson 5 - Introduction to Swift Coding
01:50:35 Lesson 6 - Swift Functions
02:12:46 Lesson 7 - SwiftUIButtons and Properties
02:32:33 Lesson 8 - Adding the App Logic

This video series will teach a beginner with no programming experience how to make iPhone apps. I'm creating these videos with the assumption that the student has no prior knowledge and is starting from scratch.

👋 Our "Launch Your First App" program will help you build up your iOS skills to publish your very own feature rich app even if you’re a beginner starting from scratch. https://cwc.to/youtubeoffer

APPLE DEVELOPER PROGRAM:
https://developer.apple.com/programs/

MY FAVOURITE APP RESOURCES:
📖 The SwiftUI Reference Books I Use - SwiftUI Views Mastery - https://cwc.to/swiftui-book
💰 How I Monetize My Apps - RevenueCat - https://cwc.to/revenuecat
🤖 My Automation Tool of Choice - Bitrise - https://cwc.to/bitrise
🧑‍🎨 What I Use For App Design - Figma - https://cwc.to/figma

WEEKLY UPDATES VIA EMAIL:
✉️ Every Saturday, receive an email digest of new content - https://cwc.to/newsletter

CONNECT:
🌍 My website - https://codewithchris.com
😺 GitHub - https://github.com/codewithchris
📸 Instagram - https://www.instagram.com/codewithchris/
🐦 Twitter - https://twitter.com/codewithchris

ABOUT CODEWITHCHRIS:
Hi I’m Chris! I’m dedicated to teaching fundamentals about how to make an app. This is important if you’re trying to land an iOS job, be a freelancer, increase or start a business with an app idea. On this channel and my website, you'll find a ton of free resources and tutorials to aid you on your journey to learn iOS development. Many people have learned to code and build apps on their own! https://cwc.to/reviews

Note: Some of the links in this description are affiliate links that help support this channel. Thank you if you used any of them!

#CodeWithChris #CodeCrew #HowToMakeAnApp
Swift Programming Tutorial | FULL COURSE | Absolute Beginner

Sean Allen

View count
543,166
View count last month
(October 2024)
12,165
Like count
13,750
Publish date
Oct 8th, 2022
Swift & iOS Development for Absolute Beginners - FULL COURSE

When you've finished this course, try my SwiftUI Fundamentals course which is now free:
https://www.youtube.com/watch?v=b1oC7sLIgpI

Curriculum Timestamps:
00:00:00 - Course overview
00:05:36 - I was just like you
00:13:48 - What is Xcode?
00:19:47 - SwiftUI or UIKit (2020)
00:22:27 - SwiftUI or UIKit (2021)
00:26:00 - Intro to Swift Language
00:33:30 - Swift Types
00:37:15 - Variables
00:42:10 - Array
00:49:37 - Set
00:57:59 - Dictionary
01:02:25 - Functions
01:14:50 - if / else
01:21:15 - For Loops
01:30:29 - Enum
01:40:27 - Switch Statement
01:48:49 - Operators
02:01:45 - Optionals
02:12:46 - Self
02:15:27 - Class
02:23:36 - Inheritance
02:31:31 - Struct
02:36:45 - Extension
02:40:30 - Apple Developer Program
02:43:54 - Tour of Xcode
02:58:56 - What’s New in Xcode 12
03:08:07 - What’s New in Xcode 13
03:24:59 - What’s New in Xcode 14
03:34:54 - What is Auto Layout?
03:38:38 - What is UIKit?
03:55:05 - Storyboard vs. Programmatic UI
04:01:16 - FizzBuzz Challenge
04:09:27 - Colors App Intro
04:10:39 - Colors App - Navigation
04:25:02 - Colors App - UITableView
04:36:37 - Colors App - Code
05:05:56 - Card Workout App - Intro
05:08:53 - Card Workout App - Storyboard UI
05:21:20 - Card Workout App - IBOutlets
05:41:49 - Card Workout App - Storyboard Logic
05:59:27 - iOS 15 Storyboard Buttons
06:08:05 - Programmatic UI - Setup
06:17:37 - Programmatic UIButtons
06:25:55 - Card Workout App - Card Selection
06:44:29 - Card Workout App - Rules Screen
07:04:07 - Card Workout App - Logic
07:13:52 - iOS 15 Update - UIButtons
07:24:24 - SwiftUI Overview
07:34:06 - SwiftUI Example
08:00:29 - General Knowledge Section Intro
08:01:57 - How Apps Work
08:05:34 - What is an API?
08:10:00 - What is Version Control?
08:19:34 - 3rd Party Libraries
08:25:56 - What are Edge Cases?
08:30:55 - iOS Dev Career Paths
08:36:48 - World of iOS Dev
08:38:31 - Why WWDC is the best
08:45:02 - Twitter will change your career
08:55:30 - Swift blogs & websites
09:03:47 - Book Recommendations
09:10:40 - Podcast Recommendations
09:20:23 - Next Steps
09:26:18 - Thank You!
09:29:04 - Bonus: Homeless to $130k iOS Dev
09:46:21 - Bonus: 37 Tips for Jr. Developers
10:01:04 - Bonus: I’m an Average Developer
10:06:34 - Bonus: 9 Things I Wish I Knew When I Started
10:16:46 - Bonus: How to Gain Confidence as a Dev
10:25:56 - Bonus: The 90/90 Rule

My other iOS Developer Courses
https://seanallen.teachable.com/

Card Deck Assets:
https://www.dropbox.com/sh/ygwlohcppk0c8dv/AACDU3NSO8oK8i74SNXDY68Ta?dl=0

SwiftUI Video Thumbnail Assets:
https://www.dropbox.com/sh/cpp1ibizedt6f9t/AABJHoTqiQf_-A1n1aMUpKpla?dl=0

https://seanallen.co

Twitter:
https://twitter.com/seanallen_dev

Hired.com:
https://hired.com/x/1n01g

Book and learning recommendations that help out the channel if you decide to purchase (Affiliate Links):

Paul Hudson's Hacking With Swift:
https://gumroad.com/a/762098803

Donny Wals - Combine:
https://gumroad.com/a/909014131

Mark Moeyken’s SwiftUI Books:
www.bigmountainstudio.com/swiftui-views-book/fzc51

Objc.io Books (Thinking in SwiftUI & Advanced Swift):
https://gumroad.com/a/656585843

Ray Wenderlich Books:
https://store.raywenderlich.com/a/20866/link/1

#swift #softwaredeveloper #iosdeveloper

5. Wrap-up

We introduced recommended courses for Swift. If you are interested in learning other related courses, please refer to the following.

SQL
Firebase
Adalo
SQL
Firebase
Adalo

If you want to further explore and learn after taking one of the courses we introduced today, we recommend visiting the official website or community site.

If you want to stay up-to-date on the latest information, we suggest following the official Twitter account.

Furthermore, We highly recommend utilizing General AI such as ChatGPT as a study aid. This can enable more effective learning, so please give it a try.

We hope you found our website and article helpful. Thank you for visiting.

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